CompressedTextureEtc 类
- 注解
-
- @Native("WebGLCompressedTextureETC")
属性
- hashCode → int
- 此对象的哈希码。无设置器继承
- runtimeType → Type
- 对象运行时类型的表示。无设置器继承
方法
-
noSuchMethod(
Invocation invocation) → dynamic - 当访问不存在的方法或属性时调用。继承
-
toString(
) → String - 此对象的字符串表示。继承
运算符
-
operator ==(
Object other) → bool - 相等运算符。继承
常量
- COMPRESSED_R11_EAC → const int
- COMPRESSED_RG11_EAC → const int
- COMPRESSED_RGB8_ETC2 → const int
- COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 → const int
- COMPRESSED_RGBA8_ETC2_EAC → const int
- COMPRESSED_SIGNED_R11_EAC → const int
- COMPRESSED_SIGNED_RG11_EAC → const int
- COMPRESSED_SRGB8_ALPHA8_ETC2_EAC → const int
- COMPRESSED_SRGB8_ETC2 → const int
- COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 → const int