uniformMatrix3x4fv 方法
- UniformLocation? location,
- bool transpose,
- dynamic value,
- [int? srcOffset,
- int? srcLength]
实现
void uniformMatrix3x4fv(UniformLocation? location, bool transpose, value,
[int? srcOffset, int? srcLength]) native;
void uniformMatrix3x4fv(UniformLocation? location, bool transpose, value,
[int? srcOffset, int? srcLength]) native;