AnalyserNode 类
- 继承
-
- Object
- EventTarget
- AudioNode
- AnalyserNode
- 注解
-
- @Native("AnalyserNode,RealtimeAnalyserNode")
构造函数
- AnalyserNode(BaseAudioContext context, [Map? options])
-
工厂
属性
- channelCount ↔ int?
-
getter/setter 对偶继承
- channelCountMode ↔ String?
-
getter/setter 对偶继承
- channelInterpretation ↔ String?
-
getter/setter 对偶继承
- context → BaseAudioContext?
-
没有 setter继承
- fftSize ↔ int?
-
getter/setter 对偶
- frequencyBinCount → int?
-
没有 setter
- hashCode → int
- 此对象的哈希码。没有 setter继承
- maxDecibels ↔ num?
-
getter/setter 对偶
- minDecibels ↔ num?
-
getter/setter 对偶
- numberOfInputs → int?
-
没有 setter继承
- numberOfOutputs → int?
-
没有 setter继承
- on → Events
- 这是对事件流的便捷访问器,应在没有明确访问器的情况下使用。没有 setter继承
- runtimeType → Type
- 对象运行时类型的表示。没有 setter继承
- smoothingTimeConstant ↔ num?
-
getter/setter 对偶
方法
-
addEventListener(
String type, EventListener? listener, [bool? useCapture]) → void -
继承
-
connectNode(
AudioNode destination, [int output = 0, int input = 0]) → void -
继承
-
connectParam(
AudioParam destination, [int output = 0]) → void -
继承
-
disconnect(
[dynamic destination_OR_output, int? output, int? input]) → void -
继承
-
dispatchEvent(
Event event) → bool -
继承
-
getByteFrequencyData(
Uint8List array) → void -
getByteTimeDomainData(
Uint8List array) → void -
getFloatFrequencyData(
Float32List array) → void -
getFloatTimeDomainData(
Float32List array) → void -
noSuchMethod(
Invocation invocation) → dynamic - 当访问非存在的函数或属性时调用。继承
-
removeEventListener(
String type, EventListener? listener, [bool? useCapture]) → void -
继承
-
toString(
) → String - 此对象的字符串表示形式。继承
运算符
-
operator ==(
Object other) → bool - 等于运算符。继承