AudioNode类
- 继承
-
- Object
- EventTarget
- AudioNode
- 实现者
- AnalyserNode
- AudioDestinationNode
- AudioScheduledSourceNode
- AudioWorkletNode
- BiquadFilterNode
- ChannelMergerNode
- ChannelSplitterNode
- ConvolverNode
- DelayNode
- DynamicsCompressorNode
- GainNode
- IirFilterNode
- MediaElementAudioSourceNode
- MediaStreamAudioDestinationNode
- MediaStreamAudioSourceNode
- PannerNode
- ScriptProcessorNode
- StereoPannerNode
- WaveShaperNode
- 注解
-
- @Native("AudioNode")
属性
- channelCount ↔ int?
-
getter/setter对
- channelCountMode ↔ String?
-
getter/setter对
- channelInterpretation ↔ String?
-
getter/setter对
- context → BaseAudioContext?
-
没有setter
- hashCode → int
- 此对象的哈希码。没有setter继承
- numberOfInputs → int?
-
没有setter
- numberOfOutputs → int?
-
没有setter
- on → Events
- 这是用于事件流的便捷访问器,应在没有明确访问器时使用。没有setter继承
- runtimeType → Type
- 对象运行时类型的表示。没有setter继承
方法
-
addEventListener(
String type, EventListener? listener, [bool? useCapture]) → void -
继承
-
connectNode(
AudioNode destination, [int output = 0, int input = 0]) → void -
connectParam(
AudioParam destination, [int output = 0]) → void -
disconnect(
[dynamic destination_OR_output, int? output, int? input]) → void -
dispatchEvent(
Event event) → bool -
继承
-
noSuchMethod(
Invocation invocation) → dynamic - 访问不存在的方法或属性时调用。继承
-
removeEventListener(
String type, EventListener? listener, [bool? useCapture]) → void -
继承
-
toString(
) → String - 此对象的字符串表示。继承
操作符
-
operator ==(
Object other) → bool - 等于操作符。继承