WaveShaperNode 类
- 继承
-
- Object
- EventTarget
- AudioNode
- WaveShaperNode
- 注释
-
- @Native("WaveShaperNode")
构造函数
- WaveShaperNode(BaseAudioContext context, [Map? options])
-
工厂
属性
- channelCount ↔ int?
-
getter/setter pairinherited
- channelCountMode ↔ String?
-
getter/setter pairinherited
- channelInterpretation ↔ String?
-
getter/setter pairinherited
- context → BaseAudioContext?
-
no setterinherited
- curve ↔ Float32List?
-
getter/setter pair
- hashCode → int
- 此对象的全局唯一标识符。no setterinherited
- numberOfInputs → int?
-
no setterinherited
- numberOfOutputs → int?
-
no setterinherited
- on → Events
- 这是一个用于访问事件流的便捷访问器,应该在明确访问器不可用的情况下使用。no setterinherited
- oversample ↔ String?
-
getter/setter pair
- runtimeType → Type
- 对对象运行时类型的表示。no setterinherited
方法
-
addEventListener(
String type, EventListener? listener, [bool? useCapture]) → void -
inherited
-
connectNode(
AudioNode destination, [int output = 0, int input = 0]) → void -
inherited
-
connectParam(
AudioParam destination, [int output = 0]) → void -
inherited
-
disconnect(
[dynamic destination_OR_output, int? output, int? input]) → void -
inherited
-
dispatchEvent(
Event event) → bool -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic - 访问不存在的属性时触发。inherited
-
removeEventListener(
String type, EventListener? listener, [bool? useCapture]) → void -
inherited
-
toString(
) → String - 此对象的字符串表示形式。inherited
操作符
-
operator ==(
Object other) → bool - 等于操作符。inherited