AudioWorkletNode 类
- 继承
-
- Object
- EventTarget
- AudioNode
- AudioWorkletNode
- 注解
-
- @Native("AudioWorkletNode")
构造函数
- AudioWorkletNode(BaseAudioContext context, String name, [Map? options])
-
工厂
属性
- channelCount ↔ int?
-
getter/setter pairinherited
- channelCountMode ↔ String?
-
getter/setter pairinherited
- channelInterpretation ↔ String?
-
getter/setter pairinherited
- context → BaseAudioContext?
-
no setterinherited
- hashCode → int
- 该对象的哈希值。no setterinherited
- numberOfInputs → int?
-
no setterinherited
- numberOfOutputs → int?
-
no setterinherited
- on → Events
- 这是一个用于事件流的易用访问器,仅在显式访问器不可用时使用。no setterinherited
- parameters → AudioParamMap?
-
no setter
- runtimeType → Type
- 表示对象的运行时类型。no setterinherited
方法
-
addEventListener(
String type, EventListener? listener, [bool? useCapture]) → void -
inherited
-
connectNode(
AudioNode destination, [int output = 0, int input = 0]) → void -
inherited
-
connectParam(
AudioParam destination, [int output = 0]) → void -
inherited
-
disconnect(
[动态 destination_OR_output, int? output, int? input]) → void -
inherited
-
dispatchEvent(
Event event) → bool -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic - 访问不存在的方法或属性时触发的。inherited
-
removeEventListener(
String type, EventListener? listener, [bool? useCapture]) → void -
inherited
-
toString(
) → String - 此对象的字符串表示。inherited
运算符
-
operator ==(
Object other) → bool - 等于运算符。inherited