AudioWorkletNode

继承
注解
  • @Native("AudioWorkletNode")

构造函数

AudioWorkletNode(BaseAudioContext context, String name, [Map? options])
工厂

属性

channelCount int?
getter/setter pairinherited
channelCountMode String?
getter/setter pairinherited
channelInterpretation String?
getter/setter pairinherited
context BaseAudioContext?
no setterinherited
hashCode int
该对象的哈希值。
no setterinherited
numberOfInputs int?
no setterinherited
numberOfOutputs int?
no setterinherited
on Events
这是一个用于事件流的易用访问器,仅在显式访问器不可用时使用。
no setterinherited
parameters AudioParamMap?
no setter
runtimeType Type
表示对象的运行时类型。
no setterinherited

方法

addEventListener(String type, EventListener? listener, [bool? useCapture]) → void
inherited
connectNode(AudioNode destination, [int output = 0, int input = 0]) → void
inherited
connectParam(AudioParam destination, [int output = 0]) → void
inherited
disconnect([动态 destination_OR_output, int? output, int? input]) → void
inherited
dispatchEvent(Event event) bool
inherited
noSuchMethod(Invocation invocation) → dynamic
访问不存在的方法或属性时触发的。
inherited
removeEventListener(String type, EventListener? listener, [bool? useCapture]) → void
inherited
toString() String
此对象的字符串表示。
inherited

运算符

operator ==(Object other) bool
等于运算符。
inherited