MediaStreamAudioDestinationNode 类
- 继承
-
- Object
- EventTarget
- AudioNode
- MediaStreamAudioDestinationNode
- 注解
-
- @Native("MediaStreamAudioDestinationNode")
构造函数
- MediaStreamAudioDestinationNode(BaseAudioContext context, [Map? options])
-
工厂
属性
- channelCount ↔ int?
-
getter/setter 对偶继承
- channelCountMode ↔ String?
-
getter/setter 对偶继承
- channelInterpretation ↔ String?
-
getter/setter 对偶继承
- context → BaseAudioContext?
-
无setter继承
- hashCode → int
- 该对象的哈希代码。无setter继承
- numberOfInputs → int?
-
无setter继承
- numberOfOutputs → int?
-
无setter继承
- on → Events
- 这是一个用于事件流的便捷访问器,应该在显式访问器不可用的情况下使用。无setter继承
- runtimeType → Type
- 该对象的运行时类型表示。无setter继承
- stream → MediaStream?
-
无setter
方法
-
addEventListener(
String type, EventListener? listener, [bool? useCapture]) → void -
继承
-
connectNode(
AudioNode destination, [int output = 0, int input = 0]) → void -
继承
-
connectParam(
AudioParam destination, [int output = 0]) → void -
继承
-
disconnect(
[dynamic destination_OR_output, int? output, int? input]) → void -
继承
-
dispatchEvent(
Event event) → bool -
继承
-
noSuchMethod(
Invocation invocation) → dynamic - 访问不存在的方法或属性时触发。继承
-
removeEventListener(
String type, EventListener? listener, [bool? useCapture]) → void -
继承
-
toString(
) → String - 此对象的字符串表示。继承
运算符
-
operator ==(
Object other) → bool - 等式运算符。继承