ChannelSplitterNode 类
- 继承
-
- Object
- EventTarget
- AudioNode
- ChannelSplitterNode
- 注释
-
- @Native("ChannelSplitterNode,AudioChannelSplitter")
构造函数
- ChannelSplitterNode(BaseAudioContext context, [Map? options])
-
工厂
属性
- channelCount ↔ int?
-
getter/setter 对继承
- channelCountMode ↔ String?
-
getter/setter 对继承
- channelInterpretation ↔ String?
-
getter/setter 对继承
- context → BaseAudioContext?
-
无设置器继承
- hashCode → int
- 此对象的哈希码。无设置器继承
- numberOfInputs → int?
-
无设置器继承
- numberOfOutputs → int?
-
无设置器继承
- on → Events
- 这是对事件流的便捷访问器,仅当没有可用的明确访问器时才应使用。无设置器继承
- runtimeType → Type
- 对象运行时类型的表示。无设置器继承
方法
-
addEventListener(
String type, EventListener? listener, [bool? useCapture]) → void -
继承
-
connectNode(
AudioNode destination, [int output = 0, int input = 0]) → void -
继承
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connectParam(
AudioParam destination, [int output = 0]) → void -
继承
-
disconnect(
[dynamic destination_OR_output, int? output, int? input]) → void -
继承
-
dispatchEvent(
Event event) → bool -
继承
-
noSuchMethod(
Invocation invocation) → dynamic - 当访问不存在的方法或属性时被调用。继承
-
removeEventListener(
String type, EventListener? listener, [bool? useCapture]) → void -
继承
-
toString(
) → String - 此对象的字符串表示。继承
运算符
-
operator ==(
Object other) → bool - 等于运算符。继承