DynamicsCompressorNode 类
- 继承
-
- Object
- EventTarget
- AudioNode
- DynamicsCompressorNode
- 注释
-
- @Native("DynamicsCompressorNode")
构造函数
- DynamicsCompressorNode(BaseAudioContext context, [Map? options])
-
工厂
属性
- attack → AudioParam?
-
无设置器
- channelCount ↔ int?
-
getter/setter 对inherited
- channelCountMode ↔ String?
-
getter/setter 对inherited
- channelInterpretation ↔ String?
-
getter/setter 对inherited
- context → BaseAudioContext?
-
无设置器inherited
- hashCode → int
- 此对象的散列码。无设置器inherited
- knee → AudioParam?
-
无设置器
- numberOfInputs → int?
-
无设置器inherited
- numberOfOutputs → int?
-
无设置器inherited
- on → Events
- 这是对事件流的便捷访问器,应在没有明确访问器可用时使用。无设置器inherited
- ratio → AudioParam?
-
无设置器
- reduction → num?
-
无设置器
- release → AudioParam?
-
无设置器
- runtimeType → Type
- 对象运行时类型的表示。无设置器inherited
- threshold → AudioParam?
-
无设置器
方法
-
addEventListener(
String type, EventListener? listener, [bool? useCapture]) → void -
inherited
-
connectNode(
AudioNode destination, [int output = 0, int input = 0]) → void -
inherited
-
connectParam(
AudioParam destination, [int output = 0]) → void -
inherited
-
disconnect(
[dynamic destination_OR_output, int? output, int? input]) → void -
inherited
-
dispatchEvent(
Event event) → bool -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic - 访问不存在的方法或属性时调用。inherited
-
removeEventListener(
String type, EventListener? listener, [bool? useCapture]) → void -
inherited
-
toString(
) → String - 此对象的字符串表示形式。inherited
运算符
-
operator ==(
Object other) → bool - 等价运算符。inherited