OscillatorNode

继承
注解
  • @Native("OscillatorNode,Oscillator")

构造函数

OscillatorNode(BaseAudioContext context, [Map? options])
工厂

属性

channelCount int?
getter/setter pairinherited
channelCountMode String?
getter/setter pairinherited
channelInterpretation String?
getter/setter pairinherited
context BaseAudioContext?
no setterinherited
detune AudioParam?
no setter
frequency AudioParam?
no setter
hashCode int
此对象的哈希码。
no setterinherited
numberOfInputs int?
no setterinherited
numberOfOutputs int?
no setterinherited
on Events
这是对事件流的简单访问器,仅当未提供显式访问器时才应使用。
no setterinherited
onEnded Stream<Event>
no setterinherited
runtimeType Type
对象的运行类型表示。
no setterinherited
type String?
getter/setter pair

方法

addEventListener(String type, EventListener? listener, [bool? useCapture]) → void
inherited
connectNode(AudioNode destination, [int output = 0, int input = 0]) → void
inherited
connectParam(AudioParam destination, [int output = 0]) → void
inherited
disconnect([dynamic destination_OR_output, int? output, int? input]) → void
inherited
dispatchEvent(Event event) bool
inherited
noSuchMethod(Invocation invocation) → dynamic
访问不存在的属性或方法时调用。
inherited
removeEventListener(String type, EventListener? listener, [bool? useCapture]) → void
inherited
setPeriodicWave(PeriodicWave periodicWave) → void
start2([num? when]) → void
inherited
stop([num? when]) → void
inherited
toString() String
此对象的字符串表示形式。
inherited

操作符

operator ==(Object other) bool
等性操作符。
inherited