- 继承
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- 实现者
- 注释
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- @Native("BaseAudioContext")
方法
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addEventListener(String type, EventListener? listener, [bool? useCapture]) → void
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继承
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createAnalyser() → AnalyserNode
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createBiquadFilter() → BiquadFilterNode
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createBuffer(int numberOfChannels, int numberOfFrames, num sampleRate) → AudioBuffer
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createBufferSource() → AudioBufferSourceNode
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createChannelMerger([int? numberOfInputs]) → ChannelMergerNode
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createChannelSplitter([int? numberOfOutputs]) → ChannelSplitterNode
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createConstantSource() → ConstantSourceNode
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createConvolver() → ConvolverNode
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createDelay([num? maxDelayTime]) → DelayNode
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createDynamicsCompressor() → DynamicsCompressorNode
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createGain() → GainNode
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createIirFilter(List<num> feedForward, List<num> feedBack) → IirFilterNode
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createMediaElementSource(MediaElement mediaElement) → MediaElementAudioSourceNode
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createMediaStreamDestination() → MediaStreamAudioDestinationNode
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createMediaStreamSource(MediaStream mediaStream) → MediaStreamAudioSourceNode
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createOscillator() → OscillatorNode
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createPanner() → PannerNode
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createPeriodicWave(List<num> real, List<num> imag, [Map? options]) → PeriodicWave
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createScriptProcessor([int? bufferSize, int? numberOfInputChannels, int? numberOfOutputChannels]) → ScriptProcessorNode
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createStereoPanner() → StereoPannerNode
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createWaveShaper() → WaveShaperNode
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decodeAudioData(ByteBuffer audioData, [DecodeSuccessCallback? successCallback, DecodeErrorCallback? errorCallback]) → Future<AudioBuffer>
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dispatchEvent(Event event) → bool
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继承
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noSuchMethod(Invocation invocation) → dynamic
- 当访问不存在的方法或属性时触发。
继承
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removeEventListener(String type, EventListener? listener, [bool? useCapture]) → void
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继承
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resume() → Future
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toString() → String
- 该对象的字符串表示。
继承