OfflineAudioContext

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注解
  • @Native("OfflineAudioContext")

构造函数

OfflineAudioContext(dynamic numberOfChannels_OR_options, [int? numberOfFrames, num? sampleRate])
工厂

属性

currentTime num?
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destination AudioDestinationNode?
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hashCode int
此对象的哈希码。
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length int?
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listener AudioListener?
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on Events
这是一个用于事件流的便利访问器,应仅在显式访问器不可用的情况下使用。
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runtimeType Type
对象运行时类型的表示。
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sampleRate num?
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state String?
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方法

addEventListener(String type, EventListener? listener, [bool? useCapture]) → void
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createAnalyser() AnalyserNode
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createBiquadFilter() BiquadFilterNode
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createBuffer(int numberOfChannels, int numberOfFrames, num sampleRate) AudioBuffer
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createBufferSource() AudioBufferSourceNode
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createChannelMerger([int? numberOfInputs]) ChannelMergerNode
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createChannelSplitter([int? numberOfOutputs]) ChannelSplitterNode
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createConstantSource() ConstantSourceNode
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createConvolver() ConvolverNode
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createDelay([num? maxDelayTime]) DelayNode
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createDynamicsCompressor() DynamicsCompressorNode
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createGain() GainNode
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createIirFilter(List<num> feedForward, List<num> feedBack) IirFilterNode
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createMediaElementSource(MediaElement mediaElement) MediaElementAudioSourceNode
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createMediaStreamDestination() MediaStreamAudioDestinationNode
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createMediaStreamSource(MediaStream mediaStream) MediaStreamAudioSourceNode
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createOscillator() OscillatorNode
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createPanner() PannerNode
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createPeriodicWave(List<num> real, List<num> imag, [Map? options]) PeriodicWave
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createScriptProcessor([int? bufferSize, int? numberOfInputChannels, int? numberOfOutputChannels]) ScriptProcessorNode
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createStereoPanner() StereoPannerNode
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createWaveShaper() WaveShaperNode
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decodeAudioData(ByteBuffer audioData, [DecodeSuccessCallback? successCallback, DecodeErrorCallback? errorCallback]) Future<AudioBuffer>
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dispatchEvent(Event event) bool
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noSuchMethod(Invocation invocation) → dynamic
当访问不存在的方法或属性时调用。
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removeEventListener(String type, EventListener? listener, [bool? useCapture]) → void
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resume() Future
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startRendering() Future<AudioBuffer>
suspendFor(num suspendTime) Future
toString() String
此对象的字符串表示。
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运算符

operator ==(Object other) bool
等号运算符。
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