- 继承
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- 注解
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- @Native("OfflineAudioContext")
方法
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addEventListener(String type, EventListener? listener, [bool? useCapture]) → void
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createAnalyser() → AnalyserNode
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createBiquadFilter() → BiquadFilterNode
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继承
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createBuffer(int numberOfChannels, int numberOfFrames, num sampleRate) → AudioBuffer
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createBufferSource() → AudioBufferSourceNode
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createChannelMerger([int? numberOfInputs]) → ChannelMergerNode
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createChannelSplitter([int? numberOfOutputs]) → ChannelSplitterNode
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createConstantSource() → ConstantSourceNode
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createConvolver() → ConvolverNode
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createDelay([num? maxDelayTime]) → DelayNode
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createDynamicsCompressor() → DynamicsCompressorNode
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createGain() → GainNode
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createIirFilter(List<num> feedForward, List<num> feedBack) → IirFilterNode
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createMediaElementSource(MediaElement mediaElement) → MediaElementAudioSourceNode
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createMediaStreamDestination() → MediaStreamAudioDestinationNode
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createMediaStreamSource(MediaStream mediaStream) → MediaStreamAudioSourceNode
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createOscillator() → OscillatorNode
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createPanner() → PannerNode
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创建周期性波(List<num> real, List<num> imag, [Map? options]) → PeriodicWave
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继承
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创建脚本处理器([int? bufferSize, int? numberOfInputChannels, int? numberOfOutputChannels]) → ScriptProcessorNode
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创建立体声平衡器() → StereoPannerNode
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创建波形整形器() → WaveShaperNode
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解码音频数据(ByteBuffer audioData, [DecodeSuccessCallback? successCallback, DecodeErrorCallback? errorCallback]) → Future<AudioBuffer>
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派发事件(Event event) → bool
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继承
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NoSuchMethod(Invocation invocation) → dynamic
- 在访问不存在的方法或属性时调用。
继承
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移除事件监听器(String type, EventListener? listener, [bool? useCapture]) → void
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继承
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恢复() → Future
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开始渲染() → Future<AudioBuffer>
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暂停(num suspendTime) → Future
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toString() → String
- 此对象的字符串表示。
继承